一、相关数据结构定义

1、Table结构定义

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typedef struct Table {
CommonHeader;
lu_byte flags; /* 1<<p means tagmethod(p) is not present */
lu_byte lsizenode; /* log2 of size of `node' array */
struct Table *metatable;
TValue *array; /* array part */
Node *node; /* hash part */
Node *lastfree; /* any free position is before this position */
GCObject *gclist;
int sizearray; /* size of `array' array */
} Table;

可以看出array和node作为存储数据的两种结构,当table以整型作为key时,会用array来存储,其他数据类型key会用node来存储。sizearray作为数组的长度,2的lsizenode次方作为哈希表的长度。

2、TValue结构定义

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/*
** Union of all Lua values
*/
typedef union {
GCObject *gc;
void *p;
lua_Number n;
int b;
} Value;

#define TValuefields Value value; int tt

typedef struct lua_TValue {
TValuefields;
} TValue;

TValue是一个结构体,里面是TValuefields,它由一个宏定义完成,包括Value和一个int值。 tt用于表示lua的基本数据类型,Value是一个联合体,可以是lua所支持的数据类型中的任意一种。

3、Node结构定义

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typedef struct Node {
TValue i_val;
TKey i_key;
} Node;

typedef union TKey {
struct {
TValuefields;
struct Node *next; /* for chaining */
} nk;
TValue tvk;
} TKey;

Node是key-value对的结构,主要是TKey结构,是一个union,所以TKey的大小就是nk的大小,从TValue的定义可知TValue和TValuefields同一个结构,所以tvk和nk的TValuefields都表示键值。struct Node *next这个指针指向了下一个冲突(哈希碰撞)的node。

二、键值存取过程

1、键值的取值

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const TValue *luaH_get (Table *t, const TValue *key) {
switch (ttype(key)) {
case LUA_TNIL: return luaO_nilobject;
case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key));
case LUA_TNUMBER: {
int k;
lua_Number n = nvalue(key);
lua_number2int(k, n);
if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */
return luaH_getnum(t, k); /* use specialized version */
/* else go through */
}
default: {
Node *n = mainposition(t, key);
do { /* check whether `key' is somewhere in the chain */
if (luaO_rawequalObj(key2tval(n), key))
return gval(n); /* that's it */
else n = gnext(n);
} while (n);
return luaO_nilobject;
}
}
}

首先对key值进行类型判断,如果是空那就返回空,是字符串就调用luaH_getstr(t,k),是数字则根据是否是整形调用luaH_getnum(t, k),否则计算key的存储主位置,然后遍历Node节点寻找key对应的节点。其实luaH_getstr(t,k)和luaH_getnum(t, k)方法内部也是通过遍历寻找节点。
1.若是字符串LUA_TSTRING类型,则调用luaH_getstr(t,k)查找,方法如下

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/*
** search function for strings
*/
const TValue *luaH_getstr (Table *t, TString *key) {
Node *n = hashstr(t, key);
do { /* check whether `key' is somewhere in the chain */
if (ttisstring(gkey(n)) && rawtsvalue(gkey(n)) == key)
return gval(n); /* that's it */
else n = gnext(n);
} while (n);
return luaO_nilobject;
}

若key为字符串,则根据hashstr(t,key)方法找到该键对应的node位置,遍历链表,返回对应的值。
2.若是LUA_TNUMBER数字类型,则调用luaH_getnum(t, k)查找,方法如下:

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/*
** search function for integers
*/
const TValue *luaH_getnum (Table *t, int key) {
/* (1 <= key && key <= t->sizearray) */
if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray))
return &t->array[key-1];
else {
lua_Number nk = cast_num(key);
Node *n = hashnum(t, nk);
do { /* check whether `key' is somewhere in the chain */
if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk))
return gval(n); /* that's it */
else n = gnext(n);
} while (n);
return luaO_nilobject;
}
}

若key大于等于1,且小于等于数组长度,则从数组中取出对应的键值。否则通过hashnum(t, nk)函数找到key对应的Node位置,然后遍历寻找对应的值。
3.若是其他类型,即不是空,数字,字符串类型,都是通过hash函数计算出节点存储主位置,然后遍历链表找查找(因为存在hash冲突的键值,冲突的键值在hash表中有Node *next指针链接起来)。
mainposition函数实现如下:

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/*
** returns the `main' position of an element in a table (that is, the index
** of its hash value)
*/
static Node *mainposition (const Table *t, const TValue *key) {
switch (ttype(key)) {
case LUA_TNUMBER:
return hashnum(t, nvalue(key));
case LUA_TSTRING:
return hashstr(t, rawtsvalue(key));
case LUA_TBOOLEAN:
return hashboolean(t, bvalue(key));
case LUA_TLIGHTUSERDATA:
return hashpointer(t, pvalue(key));
default:
return hashpointer(t, gcvalue(key));
}
}

可以看出,此函数根据key值的类型选择不同的hash函数进行计算节点存储主位置

2、键值的存值

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TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
const TValue *p = luaH_get(t, key);
t->flags = 0;
if (p != luaO_nilobject)
return cast(TValue *, p);
else {
if (ttisnil(key)) luaG_runerror(L, "table index is nil");
else if (ttisnumber(key) && luai_numisnan(nvalue(key)))
luaG_runerror(L, "table index is NaN");
return newkey(L, t, key);
}
}

首先判断key是否在table中,如果在就替换,否则调用newkey(L, t, key)插入新的key-value结构。
函数newkey代码如下:

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/*
** inserts a new key into a hash table; first, check whether key's main
** position is free. If not, check whether colliding node is in its main
** position or not: if it is not, move colliding node to an empty place and
** put new key in its main position; otherwise (colliding node is in its main
** position), new key goes to an empty position.
*/
static TValue *newkey (lua_State *L, Table *t, const TValue *key) {
Node *mp = mainposition(t, key);
if (!ttisnil(gval(mp)) || mp == dummynode) {
Node *othern;
Node *n = getfreepos(t); /* get a free place */
if (n == NULL) { /* cannot find a free place? */
rehash(L, t, key); /* grow table */
return luaH_set(L, t, key); /* re-insert key into grown table */
}
lua_assert(n != dummynode);
othern = mainposition(t, key2tval(mp));
if (othern != mp) { /* is colliding node out of its main position? */
/* yes; move colliding node into free position */
while (gnext(othern) != mp) othern = gnext(othern); /* find previous */
gnext(othern) = n; /* redo the chain with `n' in place of `mp' */
*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
gnext(mp) = NULL; /* now `mp' is free */
setnilvalue(gval(mp));
}
else { /* colliding node is in its own main position */
/* new node will go into free position */
gnext(n) = gnext(mp); /* chain new position */
gnext(mp) = n;
mp = n;
}
}
gkey(mp)->value = key->value; gkey(mp)->tt = key->tt;
luaC_barriert(L, t, key);
lua_assert(ttisnil(gval(mp)));
return gval(mp);
}

从注释可以看出插入表的过程是,检查主位置(mainposition)是否为空,如果不为空则检查冲突Node是否在这个主位置。如果不在,移冲突Node到一个空位置,存放新Key在这个主位置,否则新Key存放到一个空位置。
在插入Key过程中,如果hash表空间已经满了,需要调用rehash函数增加表存储空间。
rehash函数实现如下:

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static void rehash (lua_State *L, Table *t, const TValue *ek) {
int nasize, na;
int nums[MAXBITS+1]; /* nums[i] = number of keys between 2^(i-1) and 2^i */
int i;
int totaluse;
for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* reset counts */
nasize = numusearray(t, nums); /* count keys in array part */
totaluse = nasize; /* all those keys are integer keys */
totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */
/* count extra key */
nasize += countint(ek, nums);
totaluse++;
/* compute new size for array part */
na = computesizes(nums, &nasize);
/* resize the table to new computed sizes */
resize(L, t, nasize, totaluse - na);
}

rehash首先统计当前table中到底有value值不是nil的键值对的个数,然后根据这个数值确定table中数组部分的大小(其大小保证数组部分的空间利用率必须50%),最后调用luaH_resize函数来重建table。
具体过程是首先调用函数numusearray计算table中数组部分非nil的数值的个数,然后调用numusehash函数计算table中哈希部分的非nil的键值对的个数。调用countint函数来确定将要插入的(key,value)是否可以放在数组部分,接着调用computesizes来计算新的table数组部分的大小,最后调用luaH_resize函数根据原来table中数据构建新的table。

原文参考链接 https://blog.csdn.net/zr339361504/article/details/52432163

小知识:位运算的求余公式(该方法只对2的N次方数系有效) X & (2^N - 1)